Maxon will debut Cinema 4D Release 20 in Europe at the IBC 2018, taking place 14 – 18 September 2018, at the RAI Convention Center, Amsterdam. Signifying this are items like the API adaptations, the new node-based material system, and the modeling and UI framework changes.
#CINEMA 4D R20 ALEMBIC CODE#
The modernization of the core code and architectural technologies of Cinema 4D announced in 2017 are now more tangible and mature in release 20. Other enhancements in ProRender include an updated code base, support for Apple’s Metal 2 (API) graphics technology and the use of out-of-core textures. Release 20 introduces Subsurface scattering, motion blur, and multi-passes. The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. There are also ProRender improvements in Release 20. The visualize version is very popular in the architecture market. Importantly, node-based materials can be made available as parametric assets with a reduced interface.Ġ2 – Cinema 4D Visualize version shown in this screenshot. The existing standard material system’s interface can be used to get started with the new node-based workflow, aiding existing users’ experience in making a transition to a node-based material system. More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly create shading effects from simple reference materials to highly complex shaders. The material system in Release 20 now features a Node-based material system. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations. CAD Import - Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT and IGES.Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volume-based modeling - The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow.Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more. Fields can be mixed and combined with one another in a layer list. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. MoGraph Fields - these offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph.Here are some of the highlights of the latest new features and improvements:
01 – Broadcast version of Cinema 4D Release 20 shown in this screenshot of the user interface.